Games that had to work on the day.
Trade-fair stands, festival stages, arena screens with hundreds of phones connected: every project below shipped on UGTK systems, on time.
Where it happened.
Every project placed where it ran: trade-fair halls, a festival, a village that travelled with the Giro, a square in Milan. Drag the globe, click a pin: the projects pop out.
6 cities on the map: Castel San Pietro Terme, Milano, Napoli, On the road, Italy, Roma, Sanremo. Every project is pinned to the place it actually ran — the fair hall, the square, the venue or the studio — from the case histories, the press and the client's own site.
IsybankTakeTheMole Isybank
Department Director / Unity Lead ProgrammerInteractive experiential marketing game for Isybank at Salone dei Pagamenti 2025. Engaging whack-a-mole style gameplay designed to attract and entertain visitors while showcasing brand innovation.
see the case →
BYDBYD Electric Run
Department Director / Unity Lead ProgrammerEndless runner advergame created for BYD featuring the Dolphin electric car. Players race through a pixel-art city skyline, collecting energy bolts and dodging obstacles while showcasing the brand's electric identity in a fast, replayable arcade experience. Result: 800+ players engaged at live events.
watch the video →
Sanremo FestivalSanremo Quiz Challenge
Department Director / Unity Lead ProgrammerInteractive quiz game developed for the Sanremo Festival featuring an intelligent mailing system that rewards players who demonstrate sufficient knowledge through correct answers.
read the case history →
LillyInstant Message 2.0
Department Director / Lead ProgrammerInteractive experiential marketing installation for Lilly's 'Never Stop Supporting' campaign celebrating skier Marta Bassino at Piazza Mercanti in Milan. Visitors write a personal message of support that is displayed live on a giant illuminated screen, creating a powerful collective moment of solidarity.
read the article →
TikTokTikTok Boost+
Head of Gaming Department · Lead ProgrammerLive campaign · Real-time · Project reel availableInteractive game built for the TikTok Boost+ campaign, letting visitors experience the new Boost+ effect through play: a real-time gaming experience for live events, developed and delivered on UGTK.
watch the reel →
Aberdeen InvestmentsAberdeen Memory
Department Director / Unity Lead ProgrammerMemory-matching advergame created for Aberdeen Investments. Players flip and pair branded cards against the clock in a polished tablet experience, turning the global asset manager's identity into an engaging, on-brand activation for events and lead generation.
see the case →
TemplateSpot The Difference
Project Manager / Lead ProgrammerA polished template advergame where players find all differences between two nearly-identical images against the clock. Built to be fully customisable for any brand campaign: swap the images, tune the timer, add a prize mechanic — and the experience is ready to deploy at events, fairs, or digital activations.
see the portfolio →
TrustpilotData Quiz Acquisition AI
Department Director / Unity Lead ProgrammerInteractive quiz advergame built for Trustpilot's stand at Netcomm Forum 2025. Players test their knowledge on AI adoption in the business world through a fast-paced 60-second challenge on a totem display. Built with Unity and UGTK, the experience was designed to maximise lead acquisition and brand engagement at one of Italy's largest e-commerce events.
see the case →
AltermindBasket Altermind
Department Director / Lead ProgrammerMultiplayer advergame · Phone-as-controller · Live eventsReal-time multiplayer basketball advergame deployed at a live event for Altermind. Players join via QR code and compete live on a shared arena screen using their smartphones as wireless controllers — zero apps, zero friction. Built with Unity and UGTK, featuring low-latency networking, dynamic crowd scoring, and full brand customisation.
see the portfolio →
TemplateSequence Master
Project Manager / Lead ProgrammerA fast-paced template advergame where players must memorise and reproduce an ever-growing sequence of tiles against the clock. Fully customisable for brand activations: swap colours, add a logo, tune the difficulty — and the experience is ready to deploy at events, fairs, or digital campaigns.
see the portfolio →
Fantasy Roll DiceTickets
Project Manager / Lead ProgrammerA flexible virtual currency and ticketing system built for Fantasy Roll Dice. Enables brands and event organizers to create custom virtual currencies and tickets that players can earn and redeem — with a built-in email dispatch system to deliver tickets directly to users' inboxes. Fully customisable for any brand activation or loyalty campaign.
visit Fantasy Roll Dice →
MoonRydeBigBroApp
Lead ProgrammerInnovative Tamagotchi-style game for famous Twitch streamer Moonryde featuring post-apocalyptic character management. Players use Twitch points to purchase equipment and food, enhancing their character's power score and competing in real-time leaderboards within the streaming community.
see the channel →
TemplateCatch The Ghost
Project Manager / Lead ProgrammerA fast-paced template advergame where players must tap or click to catch hidden ghosts before the timer runs out. Built to be fully customisable for any brand campaign: swap themes, tune the difficulty, add a prize mechanic — and the experience is ready to deploy at events, fairs, or digital activations.
visit Fantasy Roll Dice →
Fantasy Roll DiceMask Of Dread
Project Manager / Lead ProgrammerA full narrative horror game by Fantasy Roll Dice, built on UGTK systems from the dialogue and save layers to the UI.
see the portfolio →
TemplateRuneQuest
Project Manager / Lead ProgrammerInfinite-level marketing memory game where players match rune cards across endless procedurally generated levels. Designed to captivate audiences at live events and brand activations, driving engagement and lead capture through competitive challenge and addictive gameplay.
see the portfolio →
Fantasy Roll DiceFRD Platform
Project Manager / Lead ProgrammerWeb platform that centralises all FantasyRollDice videogame demos in a single hub. Users can browse, access and play every interactive experience produced by the studio directly from their browser, with no installation required.
see the portfolio →
KNXKNX Verse Quiz
Department Director / Unity Lead ProgrammerInteractive quiz experience based on the KNX Verse universe, developed for KNX Day 2025. Engaging trivia gameplay designed to educate and entertain visitors about the KNX smart home ecosystem.
see the case →
Live installationCitofono
Department Director / Unity Lead ProgrammerInteractive video doorbell experience where participants record themselves ringing a doorbell. Their videos are then projected on a large screen alongside all other participants, creating a dynamic collective display.
see the post →
WOBIMemory + Just Tap It
Department Director / Unity Lead ProgrammerDual-game interactive experience for WOBI event featuring a whack-a-mole style game and a memory challenge. Designed to engage visitors and create memorable brand interactions.
see the portfolio →
ad4Super Basket
Department Director / Lead ProgrammerMultiplayer advergame · Phone-as-controller · Arena screen 16:9Real-time multiplayer advergame for ad4. Displayed on a 16:9 arena screen, players join a live basketball game by scanning a QR code and using their smartphone as a wireless controller — zero apps, zero friction. Built with Unity and UGTK, featuring low-latency networking, dynamic crowd scoring, and full brand customisation for live events.
see SocialBooth advergaming →
Istituto HoffmanHoffman Essentials
Department Director / Unity Lead ProgrammerInteractive wellness platform where users provide their email to receive personalized weekly micro-challenges designed to enhance happiness and well-being through gamified card-based experiences and positive habit formation.
read the case history →
TemplateWanted
Project Manager / Lead ProgrammerA mobile-first hidden object advergame with ~5 minutes of play per session. Players must find a specific element hidden within a busy Wild West scene before the timer runs out. Fully customisable for brand campaigns: swap the target object, theme, and timer — ready to deploy as a standalone web game or at live events.
play the demo →
SensaiInstant Message Sensai
Department Director / Unity Lead ProgrammerInteractive experiential marketing display for Sensai. Visitors scan QR codes to unlock a mobile app where they can send personalized messages displayed on a giant screen in real-time, creating an engaging brand experience.
see the case →
Giro d'ItaliaGiroland Memory
Department Director / Unity Lead ProgrammerInteractive memory game developed for the Giro d'Italia 2025 event. Players compete for the lowest completion time through a photobooth system with real-time leaderboard display.
read the case history →
JMA WirelessJMA Summer Party Experience
Department Director / Unity Lead ProgrammerInteractive photobooth experience for JMA Summer Party 25 featuring competitive memory gameplay, real-time leaderboards, and QR code integration for seamless participant engagement.
read the case history →
Istituto HoffmanInstant Message Hoffman
Department Director / Unity Lead ProgrammerInteractive cloud-based messaging experience for Hoffman Essentials. Users can write personalized messages that appear beautifully displayed on virtual clouds, creating an engaging and shareable experience that promotes brand interaction and emotional connection.
read the case history →
SocialBoothTris
Department Director / Unity Lead ProgrammerInteractive Tic-Tac-Toe template game developed for SocialBooth's advergaming solutions, featuring clean UI and engaging gameplay mechanics.
see SocialBooth advergaming →
SocialBoothWave
Department Director / Unity Lead ProgrammerB2B gaming experience for SocialBooth's gaming division. An infinite runner similar to Jetpack Joyride with engaging mechanics.
see SocialBooth gaming →
Daiichi SankyoBox Of Clues
Department Director / Unity Lead ProgrammerB2B game developed for Daiichi Sankyo. Through gamification, it becomes an educational tool to teach professionals how to correctly recognize medical documents.
read the case history →
TemplateWheel Of Fortune
Project Manager / Lead ProgrammerInteractive marketing Wheel of Fortune game designed to promote products and services through gamified engagement. Visitors spin the wheel for a chance to win prizes, discounts, and gadgets — driving brand awareness and lead capture at live events.
see the portfolio →
Global Game Jam 2025BubbleBorne
Game Jam DeveloperFast-paced bullet hell game created during Global Game Jam 2025. Switch heads to change your shots and purge filth with cleansing bubbles!
play on itch.io →
Event Horizon SchoolRhythm Reborn
Unity DeveloperTurn-based JRPG where a young child adventures through dark and mysterious dungeons, using elemental musical sheets as combat moves to find the legendary score.
play on itch.io →
Fantasy Roll DiceMegaQuiz
Project Manager / Lead ProgrammerA customisable quiz platform designed to profile users and capture their data in structured Excel exports. Brands can tailor questions to gather leads, preferences, and insights from players at live events or digital activations — turning engagement into actionable data.
visit Fantasy Roll Dice →
Fantasy Roll DiceQuiz Team
Project Manager / Lead ProgrammerTwo teams · Real-time · Shared screenA team-based quiz advergame where two competing squads face off in real time, answering branded questions on a shared screen. Fully customisable for brand activations: inject your own question set, colours, and logo — then deploy at events, fairs, or corporate team-building sessions for maximum engagement.
visit Fantasy Roll Dice →































Your next one?
Every system in these projects is in the toolkit, documented with real captures from the editor.
UGTKengine within an engine